Back to All Events

Unity In The Classroom - Week 5 of 5


Unity 3D in the Classroom

This program is designed to support educators in bringing a new approach to teaching into their classroom.Unity is a design platform utilized in the industry to develop digital animation projects. These projects can be utilized for video games, and interactive applications. Learning physics and math concepts through Unity can transform students and create an excitement for learning.

Through the Unity platform Educators will learn how to engage students to learn in a fun interactive experience, transforming the traditional classroom.  Teaching how an object in a game must accelerate correctly and be affected by collisions, gravity and other forces. Unity‚Äôs built-in physics engines provide components that handle the physical simulation for you. With just a few parameter settings, you can create objects that behave passively in a realistic way. By controlling the physics from scripts, you can give an object the dynamics of a vehicle, a machine, or even a piece of fabric. From physics to math, digital animation projects use algebraic, geometric, and trigonometric relationships to define game object characteristics and properties. 

Learn More and Register