STEAM Learning Kits

Scalable to student’s interest and ability, the Arduino works with popular programming languages, and the Microcontroller has applications in robotics, wearables, and machines.  Learning to work with the Arduino introduces students to real world applicable uses of technology incorporated with coding skills.  This combination of hardware and software skills builds a foundation for students to expand and learn engineering concepts tied to computer science competencies.

Learning outcomes are listed on each kit.  We provide all kit instructions as well as teacher and student workbooks in an easy and consumable format for deliver and learning.  Teachers can modify the workbooks based on integration into the core curriculum to provide fun hands on experience in the classroom or utilize as workshops independent of the school day.  Formats for Microsoft Word, PowerPoint, OneNote and PDF are included.

Each kit is packaged for classroom consumption in a plastic storage case labeled with all components. The storage kit allows students to work on the projects and stop and start based on program time allowed.  This model helps teachers keep the items from being lost, keeps the students organized for each session, and helps keep the project safe in storage between sessions.

Kits can be taken apart at the end of the program to be re-purposed for additional programs. This allows schools to reduce costs long-term by reusing components minimizing the number of kits needed year over year.

All software needed to work with the Arduino board is downloadable and links to software are provided within the instructor workbooks.

We recommend 2-4 students per kit working together to complete workshops.

Additional add on items can be incorporated into modules to enhance learning based on integration into the classroom or to increase length of workshops.  

A portion of the profits from each STEAM Learning kit sold goes to support We Connect The Dots,Inc, a not for profit organization providing immersive learning experiences for students around the world.

 
 
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Classroom Experimenter's Kit

(Minimum purchase of 6 kits)

This experimenter kit is a perfect introduction kit for students to learn about the Arduino Microcontroller.  We recommend this kit be utilized for students ages 12+ in a project-based experiential learning program designed to support 2-4 students working together to complete a variety of experiments.

 
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Arduino Display Experimenter's Kit

(Minimum purchase of 4 kits)

For a more advanced group of students this kit introduces student to the Arduino Microcontroller while learning about different forms of electronic displays.  We recommend this kit be utilized for students ages 12+ in a project-based experiential learning program designed to support 2-4 students working together to complete a variety of experiments.

 
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Arduino Basic+ Experimenter's Kit

(Minimum purchase of 4 kits)

For a more advanced group of students this kit introduces student to the Arduino Microcontroller while learning about differentforms of input/outputs utilizing many forms of switches.  We recommend this kit be utilized for students ages 12+ in a project-based experiential learning program designed to support 2-4 students working together to complete a variety of experiments.

 
 
 

Arduino RFID Experimenter's Kit

(Minimum purchase of 4 kits)

For a more advanced group of students this kit introduces student to the Arduino Microcontroller while learning about Radio-Frequency identification (RFID). RFID is the wireless use of electromagnetic fields to transfer data, for the purposes of automatically identifying and tracking tags attached to objects. The tags contain electronically stored information.  We recommend this kit be utilized for students ages 12+ in a project-based experiential learning program designed to support 2-4 students working together to complete a variety of experiments.

 

Arduino Robotic Arm

(Minimum purchase of 2 kits)

This Robot Arm kit is a perfect introduction to Robotics for students to learn about servos and how they work with the Arduino Microcontroller.  We recommend this kit be utilized for students ages 12+ in a project-based experiential learning program designed to support 2-4 students working together to complete a variety of experiments.